// <!-- 1346035804
// This script is (C) Copyright 2004 Jim Tucek
// Leave these comments alone!  For more info, visit
// www.jracademy.com/~jtucek/email/ 

function cling(cliff,soul,cabin) {
cliff += ' ';
var waist = cliff.length;
var protected = 0;
var companion = '';
for(var conception = 0; conception < waist; conception++) {
protected = 0;
while(cliff.charCodeAt(conception) != 32) {
protected = protected * 10;
protected = protected + cliff.charCodeAt(conception)-48;
conception++;
}
companion += String.fromCharCode(hang(protected,soul,cabin));
}
parent.location = 'm'+'a'+'i'+'l'+'t'+'o'+':'+companion;
}

function forego(confidence,equipment,state) {
confidence += ' ';
var tremor = confidence.length;
var family = 0;
for(var flore = 0; flore < tremor; flore++) {
family = 0;
while(confidence.charCodeAt(flore) != 32) {
family = family * 10;
family = family + confidence.charCodeAt(flore)-48;
flore++;
}
//document.write('&');
//document.write('#');
//document.write(hang(family,equipment,state));
document.write(String.fromCharCode(hang(family,equipment,state)));
}
}

function hang(fraction,gesture,light) {
if (light % 2 == 0) {
wood = 1;
for(var nitrogen = 1; nitrogen <= light/2; nitrogen++) {
monkey = (fraction*fraction) % gesture;
wood = (monkey*wood) % gesture;
}
} else {
wood = fraction;
for(var computer = 1; computer <= light/2; computer++) {
monkey = (fraction*fraction) % gesture;
wood = (monkey*wood) % gesture;
}
}
return wood;
}
// -->